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Showing posts from December, 2011

Propheteering

Image
Last week, I visited a bit with Brandon Graham , the all-around nifty dude who draws King City and Multiple Warheads. He's currently writing a book called Prophet for Image comics, and the roster of artists he's brought onto the project is a murderer's row of new talent, including Farel Dalrymple and Giannis Milonogiannis . The first issue is drawn by  Simon Roy , whose work I love very much: I haven't been this excited about a new comic in... I dunno, forever. Having heard from Brandon what he has in store for future issues, I'm getting a little bit of that kid on Christmas morning feeling. Brandon gives his imagination a very long leash. I suspect that when I'm on my death bed and going over my list of regrets, close to the top will be remorse for not having been as brave as Brandon with my creative choices. If I could save game right now, live out the rest of my life the way it's currently headed, and then come back to today and live out my remaining

Hat In Hand

Does anyone work at, or know someone who works at, a Seattle-area game studio that may be looking to hire a reasonably genre-agnostic concept artist/comic book creator/low-poly modeler? Because I know a guy... oh, who am I fooling? I need a job. This does not spell the end of Nonplayer -- in fact, this is just about the only way that Nonplayer has any chance of getting finished. And if I turn out to work faster while holding down a day job, I'm going to be kind of mad at myself for this whole meandering sabbatical. More mad at myself than I already am, I mean. If anyone knows of an opening, please contact me at nonplayercomic at gmail. Resume and portfolio available on request. Apologies for the blog-spam. Thanks!

One Way to Fail

Every thousand years This metal sphere Ten times the size of Jupiter floats just a few yards past the Earth. You climb on your roof and take a swipe at it, Hit it once every thousand years, 'Til you've worn it down to the size of a pea. Where you gonna be? Where will you spend eternity? I'm gonna be perfect from now on, I'm gonna be perfect starting now. - Randy Described Eternity, Built to Spill When you're working on something big, the most difficult part is always the middle bit. Starting a project is easy -- you're full of new ideas, untapped energy, and naively optimistic notions about scheduling. And you'd be surprised what kind of spiritual reserves become available as the finish heaves into view.  But the middle is a drag. If you'll indulge another cycling metaphor: drawing a (slow) comic is like riding (slowly) in the Tour de France.  The peloton has left you behind, the cheering crowds that lined the streets of the last hamle