Page sixteen is underway. The last time I'll need to draw any rocks, swords, or trees for some time. Eight pages to go. Two thirds done. I can't show any of the new stuff here, but rest assured that I'm mere decades away from finishing this issue.
So slow. Here's what the grown-up part of my brain tells my inner Chicken Little when things get really bad: don't confuse speed with efficiency. Quality is a variable in the first case, but a constant in the second. Eliminating waste, automating repetitive tasks, honing drawing skills, and cultivating self discipline are all worthwhile efficiency improvements. If you're doing everything you can in these areas and people are still saying you're too slow, go to your local comic shop and look at the thousands of examples of what "fast" gets you.
May lightning strike me down on the day I tell someone that they've got to draw a page per day to be successful in comics. That sentence really means "I never got to show the world my best work, and I can't bear the thought that you're choosing not to get on the same hamster wheel."
In the absence of new images, here's some stuff from a game I worked on ten years ago. Black9 was sort of a sci-fi dystopian grab-bag that got the chop after about a year and a half of development. I think the original intent was to do something in the Shadowrun vein, but I went in a slightly fruitier direction.
I accurately predicted that the automated floor cleaning solution of the future would take the form of a bionic Care Bear with a Dust Buster. Roomba shmoomba.